SuperSlicer

SuperSlicer 2.2.53.0

Offizieller Release-Datensatz für SuperSlicer 2.2.53.0, veröffentlicht am 23. Aug. 2020.

Stabil4 öffentliche Pakete575 erfasste GitHub-Downloads

Offizielle Dateien dieses Releases

Linux · 2 Dateien

  • SuperSlicer-ubuntu_18.04-2.2.53.0.AppImageIm Dateinamen nicht angegeben · 71,5 MiB · 64 downloads
    Offizieller Download ↗
  • SuperSlicer_2.2.53.0_linux_20200823.zipIm Dateinamen nicht angegeben · 71,8 MiB · 37 downloads
    Offizieller Download ↗

macOS · 1 Dateien

  • SuperSlicer_2.2.53.0_macos_20200823.dmgIm Dateinamen nicht angegeben · 36,9 MiB · 186 downloads
    Offizieller Download ↗

Windows · 1 Dateien

Paketänderungen seit dem vorherigen Release

Gegenüber 2.2.52.0 ändert sich die Zahl öffentlicher Programmdateien von 4 auf 4.

Format

  • DMG0 → 1Hinzugefügt +1
  • ZIP3 → 2Nicht mehr veröffentlicht −1

Die Zahlen sind getrennte Ansichten der Herausgeber-Dateinamen nach Plattform, Prozessor und Format. Sie sind keine Kompatibilitäts- oder Supportgarantie.

Vorschau der Release-Hinweise

Klartextauszug aus den Hinweisen des Herausgebers. Das offizielle Release enthält den vollständigen aktuellen Text.

Die Hinweise des Herausgebers bleiben in der ursprünglichen Quellsprache. Dieser Auszug ist nicht maschinell übersetzt.

Mostly bugfixes (a bunch of them) This branch will be the new stable one, new sub-release now will have their own proper release post. The retraction calibration is in the pipe, nearly finished.

known issues

  • solid infill is printed a bit too small.
  • compiled 2 commit behind the tag. (dumb me)

new & changes

Featured

  • #152 manual seam placement tool : in the contextual menu of an object, you can create a seam object. It's a little sphere, only the center point is important. When an object has at least one seam object, when choosing the seam for a loop, it will choose the nearest sphere (in xyz) and cut the loop at the nearest point. You can use multiple sphere, to change the seam at certain height and to set the seam on "islands". This feature is currently very crude, and improvement is planned to let the user define the seam precisely more easily.
  • FreeCad / freepyscad dialog: now can use object from plater:
  • $0 for whole plater import
  • $X for the object n°X
  • choice to insert or replace plater.
  • tutorial for splitting an object in two and adding pins & holes ↗

I Forgot to include it > perimeter external ; infill -> infill sparse; ....)

  • Setting to export gcode with a minimum length on extrusions (if you stream the gcode and the bandwidth is limited). Work by removing middle points.
  • #318 set travel acceleration (for marlin and sprinter)
  • Add G10 temperature G-code support for the RepRapFirmware flavour.
  • Create sprinter firmware option to decouple it from reprap, because of the changes in reprap-firmware.

bugfixes

  • #239 you can deactivate z_step by setting it to 0
  • Change 4-digit limit after dot for fields to 8, useful for z-step
  • #372 Fix variable layer height: z_step wasn't in the platter setting list.
  • #316 use display scaling for dialog windows
  • #268 disable Only One Perimeter on Top if 0 perimeters.
  • #333 FreeCad script path fix for linux/macos os.
  • #195 #122 use next temp and not previous one when changing filament in wipe tower.
  • #351 reworked brim ordering, now similar as perimeter algo.
  • #376 switch really to rectilinear if 100% fill
  • #345 externalperimetercut_corners v2, the previous one wasn't working. Rewrite from the ground up, with more sound math.
  • fix adjustlayerheightprofile for high zstep GLCanvas3D.cpp by Pavulon87
  • text/spelling corrections by Jared Grubb
  • remove duplicate M204
  • #398 M205 and M566 switched for marlin vs reprap (jerk limit).
  • #392 remove skirt override in bed calibration
  • #394 little fix for gui "feature" selection
  • #404 support generation fix (for an edge case, in rectilinear algo)
  • #414 overhang detection fix: previously there were an hidden +50% to the value for detection

Downloads in the "assets" section below

note: I haven't tested the linux & macos build. you can have daily build in the action mnu of github.

Offizielles Release ↗